Thursday, October 6, 2011

Tributes flood in for Steve Jobs

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The BBC's Rory Cellan-Jones looks back on the life and achievements of Steve Jobs

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World and business leaders have been paying tribute to Apple co-founder Steve Jobs, who has died at the age of 56 from pancreatic cancer.

US President Barack Obama and Russian counterpart Dmitry Medvedev said Mr Jobs had changed the world.

Microsoft's Bill Gates said it had been "an insanely great honour" to work with him. Facebook founder Mark Zuckerberg remembered his "mentor and friend".

The Twitter microblog site struggled to cope with the traffic of tributes.

Apple itself said Mr Jobs had been "the source of countless innovations that enrich and improve all of our lives" and had made the world "immeasurably better".

Thousands of celebrities and ordinary people went on Facebook, Twitter and YouTube to record their tributes and memories of the man behind products such as the iPod, the iPhone, the iPad.

The death of Mr Jobs could create a record for Twitter traffic.

Thousands of people all over the world have also been attending Apple stores to leave flowers, notes, and apples with a bite taken from them to mimic the company's logo.

Apple's leading rivals such as Microsoft, Google, Sony and Samsung all chipped in with glowing tributes.

GS Choi, chief executive of Samsung, which is embroiled in a major court battle with Apple on patents, said Mr Jobs was an "innovative spirit" who "introduced numerous revolutionary changes to the information technology industry".

In his statement, Bill Gates said: "The world rarely sees someone who has had the profound impact Steve has had, the effects of which will be felt for many generations to come. For those of us lucky enough to get to work with him, it's been an insanely great honour."

Mr Zuckerberg wrote on Facebook: "Steve, thank you for being a mentor and a friend. Thanks for showing that what you build can change the world. I will miss you."

His comments were "liked" by more than 200,000 people within hours.

In his own tweet, Barack Obama wrote: "There may be no greater tribute to Steve's success than the fact that much of the world learned of his passing on a device he invented."

At the scene

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On the pavements outside the main Apple offices is a small, simple but very effective memorial to Steve Jobs - just like many of the products he designed.

"Jobs" - spelt out in small tea light candles alongside the Chinese symbol for Steve - and then the Apple logo. And inside the candlelit design, an iPad with Steve Jobs's photo on the screen.

Late into the night in America's Silicon Valley they are still arriving to take photos, lay candles and messages. One former employee described Steve Jobs as the John Lennon of technology. Another Taiwanese-born resident of Cupertino who has never bought an Apple product said he came down to pay respects to a man who changed the world.

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Web users in China have reportedly posted almost 35 million online tributes.

Tim Cook, who was made Apple's CEO after Mr Jobs stood down in August, said his predecessor had left behind "a company that only he could have built, and his spirit will forever be the foundation of Apple".

UK Prime Minister David Cameron said: "Steve Jobs transformed the way we work and play; a creative genius who will be sorely missed."

New York mayor Michael Bloomberg said the US had "lost a genius who will be remembered with Edison and Einstein".

People also gathered outside Mr Jobs' home in California's Silicon Valley to lay floral wreaths, while flags were flown at half mast outside the Apple headquarters in Cupertino, California.

A statement from Mr Jobs' family said they were with him when he died peacefully on Wednesday.

"In his public life, Steve was known as a visionary; in his private life, he cherished his family," they said, requesting privacy and thanking those who had "shared their wishes and prayers" during his final year.

Face of Apple

Mr Jobs built a reputation as a forthright and demanding leader who could take niche technologies - such as the mouse and graphical user interface, using onscreen icons rather than text - and make them popular with the general public.

He introduced the colourful iMac computer, the iPod, the iPhone and the iPad to the world. His death came just a day after Apple unveiled its latest iPhone 4S model.

With a market value estimated at $351bn (�227bn), Apple became the world's most valuable technology company.

More than almost any other business leader, Mr Jobs was indistinguishable from his company, which he co-founded in the 1970s.

As the face of Apple, he represented its dedication to high-end technology and fashionable design.

And inside the company he exerted a level of influence unheard of in most businesses.

In 2004, Mr Jobs announced that he was suffering from pancreatic cancer. He had a liver transplant five years later.

In January, he took medical leave, before resigning as CEO in August and handing over his duties to Mr Cook.

In his resignation letter, Mr Jobs said: "I believe Apple's brightest and most innovative days are ahead of it. And I look forward to watching and contributing to its success in a new role."

However, Mr Jobs stayed on as Apple's chairman.

Despite his high profile, he remained fiercely protective of his private life.

He married his wife Laurene in 1991, and the couple had three children.

Mr Jobs also leaves a daughter from a previous relationship, and as an adult he discovered that he had a biological sister, US novelist Mona Simpson.



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UK computer game brain drain risk

Britain must do more to nuture a more competitive games industry if it is to prevent key talent moving overseas.

That is one of the conclusions from a recent study conducted by Tiga, the trade association for the UK's independent computer game developers.

It says worrying numbers of key talent are leaving the UK for countries offering more favourable employment options.

It calls for tax subsidies similar to those found abroad to be introduced.

"We used to be a net importer of brains," Jason Kingsley, chief executive of developer Rebellion, a Tiga member, told the BBC.

"People used to come here to work in the games sector. Now people are thinking Canada's a good place to go to.

"Canada spends a lot of money marketing itself, positioning itself."

The study found that some 18% of companies reported employees leaving UK firms to work abroad.

'Thousand cuts'

Not an enormous number, Mr Kingsley said, but the lack of emerging companies and imported talent shows a truer, more worrying picture.

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Clearly global publishers are important, but their relative importance has declined"

End Quote Richard Wilson Chief executive, Tiga

"It's a situation where - if you were going to start up a company and you analyse all the different locations in the world for stability, quality of life - you would end up saying 'let's set it up in - probably - Canada'.

"It's a death by a thousand cuts."

On average, non-UK citizens make up just 11% of the average UK computer game company's workforce.

Tiga's head, Richard Wilson, blames this on added government subsidies overseas providing bigger salaries and the temptation of working on bigger-budget games.

"Independent research found that on average Canadian studios, because of the tax benefits they were getting, they were getting benefits worth 23% of their turnover," Mr Wilson said.

"When it comes to trying to attract global investment, the US, Canada and France are at an advantage," Mr Wilson said.

In the UK, developers are given tax credits for efforts in research and development into technological advancements, but not games production itself.

While welcome, the research tax credits are considered by many to be overly complicated, with 70% of developers saying more "liberal" tax credits would be helpful.

According to the survey, 62% of companies do not have a specific budget set aside for research, while 82% said they did not file for any patents in the past year.

"The government is committed to making the UK the best place to start, finance and grow a business and particularly wants to make the UK an attractive location for innovative industries," said a Treasury spokesman.

"Both the Patent Box and Research & Development credits contribute to this, and the cuts to the main rate of corporation tax benefit all businesses."

Self-publishers

The Tiga research also charted the growing trend for self-publishing and, within it, an accelerating move towards portable technology like the iPhone.

The study says 47% of companies are now self-publishing on various platforms such as Apple's App Store and Steam.

For the first time in the annual survey's three year history, Apple's was shown to be the platform being used by the largest number - 67% - of UK independent games developers.

Until now, the most widely utilised platform had been the PC.

COSTLY BUSINESS

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The average cost for developing games in the UK for the most popular platforms:

  • Sony PS2/3: �1,940,000
  • Nintendo Wii: �1,722,000
  • Xbox 360: �4,655,000
  • PC: �3,189,000
  • Social games/Facebook: �320,000
  • Flash-based games: �83,000
  • Nintendo DS/DSI: �785,000
  • Sony PSP: �956,000
  • Mobile/PDA (not Apple): �1,648,000
  • iPhone: �335,000
  • iPad: �347,000

Source: Tiga 'State of the UK games development sector' survey, 2011.

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Also on the increase are Facebook games - again published directly by games developers.

Tiga expects that these newer distribution channels will see an end to the high rate of cancelled projects.

A fifth of firms said they had worked on a game which had been cancelled in the past year.

Tiga argue that the possibility to be the "master of your own destiny" by self-publishing is causing a dramatic shift in developers' priorities.

"Back in 2008, we asked who games developers' most important customers were. 71% said publishers," said Mr Wilson.

"But in 2011 that has fallen to 37%. I think that is interesting. Clearly global publishers are important, but their relative importance has declined."

Traditional retail channels are said to still make up about 50% of revenues for games makers, but other methods, such as subscription or micro-transations, are gaining ground.

In-game advertising appeared to have gained minimal traction - 54% of firms said they do not utilise it in their titles.

The Tiga report surveyed 104 development firms of varying sizes.

They ranged from small businesses hiring less than 10 people, to large firms with over 250 staff.



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